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The Halloween update

Β· 3 min read
Pine

Things are about to get spooky! πŸ‘»β€‹

Flythrough

We hope you're ready to solve some more tricky puzzles, because the Halloween update for Escape Simulator is OUT NOW! This update features a brand-new room set in an eerie looking graveyard. Will you be able to solve its many mysteries? πŸ”

To really add to the spooky vibes, the new Graveyard level is accompanied by a special soundtrack! But wait, you didn't think we'd let you celebrate Halloween without a matching outfit, right? Of course not! That's why the Halloween update also features a new customization option that allows you to turn your character into a ghostly version of itself! We also did more than 600 fixes and quality-of-life improvements for the game. You can read the whole changelog below.πŸ”½

We hope you will all enjoy this free update to celebrate the month of Spooktober! In case you missed it, we recently announced the next big DLC for Escape Simulator as well. The Wild West DLC is set to release in December, so make sure to wishlist it! This way, you'll receive a notification as soon as it's out. In the meantime, feel free to join us on our official Discord or Reddit to talk about all things Escape Simulator. Hope to see you there!

Full changelog​

New content

  • Brand new haunted room: Graveyard.
  • You have the option to be a ghost in multiplayer levels!

Rooms fixes

  • 70's Room: Fixed polaroid flash.
  • The Engine Room: Fixed using fire extinguisher with a controller.
  • The Top: a rotating object should feel better in singleplayer and multiplayer.
  • The Elevator: there is a reset button for the circular puzzle in case you get stuck.

Lua

  • Better error handling, the log will show on what line the error occurred
  • Added support for Slidables in Lua
  • Lua fixed can't enter negative indexes for locks

Room Editor

  • Introducing the all new prop behaviour ✨The Slidable✨
  • Added button to fix workshop item id in the publish room menu
  • Controller slot interaction should work better
  • Pickables now work on zoomables
  • Fixed crashing on copy/duplicate and undo
  • Unlock input on locks should now work for continuous and fixed locks
  • Fixed importing a display prop with textures breaks the room
  • Only the display logic prop needs the transparent order offset checkmark
  • Custom models material fixes
  • Fixed laser effect rendering on screen
  • Sounds shouldn't continue on loading next episode
  • Fixed finish screen exit room buttons
  • Keypad prop reset button fixed

Other features & fixes

  • There is a new news section. It will display important updates to the game.
  • Better controller handling.
  • Better controller slot interaction.
  • Voice chat is now much more reliable.
  • Proximity chat is now working properly.
  • Fixed a bug where removing an item from inventory could crash the game.
  • Fixed placement of the held item on all camera FOVs.
  • filtered chat messages are no longer just ignored
  • Item can no longer be pinned during animation.
  • There are avatars in UI showing who is speaking in voice chat.
  • Sliders have been improved across the game. They should feel better in singleplayer and are synced better in multiplayer.
  • 617 commits of bug fixes and quality-of-life improvements!