Empty
An item that can be used to link items together via parent/children relationships. Empties can be animated, can be parents, and can give outputs as animations. Empties do not have physical properties of their own.
Example
Common uses for an empty
- Used as a parent for other objects to allow you to:
- Move all the children at once
- Organize items into groups
- Act as an in-between to prevent scaling issues (if the empty keeps its original 1:1:1 uniform scale)
- It can be animated to:
- Be used as a timer
- Move child objects
- Send numeric output and trigger other logic items
- Stack animations since objects can only store one animation
Want to color your empty?
Thanks Robin for this tip - Add a parent, like a cube. Paint the cube, and the empty will be painted as well. Then you can unparent and delete the cube.