Water
An animated water feature that covers the entire level.
Only one Water prop can be active at a time.
You can adjust water level by moving the prop up or down.
Properties
🔸Active On Start
If not checked the Water prop will not be visible when starting the game and needs to be activated with a Visibility Activator.
If checked, the Water prop will be actived right before the player gains control of the character, at the end of the loading screen.
If this is checked the water will be visible in the Room Editor even while the prop is not selected. This is a setting you can change in the Room Settings screen.
🔸Color
🔸Turbidity Color
There is a certain amount of particles in the water, what color should they be?
🔸Transparency
Determines how much color to put in the water.
🔸Wind Speed
🔸Time Scale
You can slow down or speed up the movement of the water to get amazing effects. Try making the waves big and then setting Time Scale to a number smaller than 1.
🔸Underwater Blur
If you have a room that is completely underwater you probably don't want the camera to be blurry, right?
Disabled in the Room Editor while you're working on other things, but enabled when playtesting.
🔸Caustics
Disabled in the Room Editor while you're working on other things, but enabled when playtesting.
🔸Transition
When this Water prop is activated the game will take into consideration the current water settings in the room and transition from that one to the settings written in this Water prop.