Roulette
The main purpose of the Roulette logic prop is to add randomness to your custom room. It is a prop you can target with a button, animation, slot and other. When the Roulette prop is triggered one of the items from the Targets list is chosen at random and triggered.
In Versus mode all Roulette random selections are synced, so all players are playing the same version to keep it fair.
Properties​
🔸Remove Target On Trigger​
When this checkmark is checked, each time you trigger this Roulette prop the random target selected will be triggered and then removed from the possible list of targets. So the next time this same Roulette prop is triggered the target triggered previously will not be triggered again. This ensures each target can only be triggered once. If you trigger this Roulette prop more times than there are targets in the list all the targets will be triggered once and all subsequent triggers will be ignored.
When this checkmark is not checked, every target can be triggered multiple times. It is also possible that the same target will be triggered multiple times in a row.
🔸Targets​
Press the '+' button to add new targets from the scene, e.g. an animation behaviour.
Locks cannot be targeted but you can target an Empty logic prop with an Animation behaviour that is connected to a lock.
🔸Testing Target​
This property is only shown if you have at least one item in the Targets list.
Testing target is only active while in the Room Editor.
Video Tutorial​
Below is a short video tutorial on how to use the Roulette prop. And here is the link to the tutorial room so you can subscribe to it and check it out yourself: Roulette Tutorial Room
Expert tips​
You can find an example of how Franch used the Roulette logic in his winning "Get Down Get Down" room in our "Expert Examples" tab.